Boy thats a mouth full, the first three videos to come I talk about normals and their use in 3D graphics, the last two videos I cover bump mapping, reflection mapping, and briefly environment mapping. If you watch these two or three times, you will begin to understand something about how computer graphics packages work, because I also talk about related technologies like matrix math an…
Tags : 3D, Blender, Bump, Displacement, Environment, Mapping, Math, Mesh, Normal, Order, Polygon, Reflection, Shader, Surface, Texture
























